November's-Update


-November's Update-

In this update some new major features have been added. The main scope of this update was to make the game way easier to understand but to also improve variety. So to achieve this we chose to add a plethora of new sound effects for which there will be a section at the bottom, but also another feature that was notably missing, that being, a timer that makes the Gladiators' turns happen only after a certain amount of time has passed. Because of that, sound effects will also be heard for the opponents' actions rather than only for the players'.

New Sound Effects:

(the running footsteps sound effect has been removed since it did not match with the theme we wanted for our game)

  • Sound of air passing(plays when a turn has been skipped)
  • Sound of a sword swing(plays when someone has attacked but missed)
  • Sound of opening a bottle(plays when someone succesfully heals)
  •  Sound of a someone falling(plays when someone tries to heal but is unsuccesful)

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